After finishing a big project at my previous company, after months of pressure and crunching and without any heads-up, they decided to let go of most of their employees - with a big smile, just right after the game was released.
Geekspree wants to be an opposite to that: Respect, trust and clear communication engaged at eye level are our main pillars. At the moment, I am still a solo developer. I work on the game alone, also doing marketing and publishing myself. Please bear that in mind when you find some mistakes. Of course, honest and helpfull feedback is always welcome.
First and foremost, Geekspree's games are supposed to make fun. But with some deep settings, engaging story and an extra dose of humor the player hopefully can take something extra with them and grow personally.